Someguy here, ready to share my most recent project. I present to you, CRISIS ROSE.
CRISIS ROSE is the sequel to a game I made a few months ago named Blaster Gear. Blaster gear won the Georgia Student Technology Competition in Digital Game Design. I'd thought it would be best for me to create a sequel, following up the last game.
Core Gameplay Includes switching weapons to match the battle situation. Defeated enemies will drop jems that will Increase not only your score, but your level of the equipped weapon. Level each weapon up and unleash hell upon your enemies.
I plan for this game to feature 7 stages, and a 2 minute and 5 minute time attack mode. I will also work towards making a tutorial for the game. Please stand by for further information.